11 followers away from 500!!! IF U UP SMASH THAT HEART BUTTON!!!
2015 has been pretty productive content-wise. Two collabs, a game, and a movie! This year I went to my first Pico Day at the NG office. It was surreal meeting so many people that I'd only known online. Also taking part in the Pico Day poster with so many talented people was a crazy huge honor. I got into Unity this year just as the webplayer support was dying out (bummer). I'm planning on shifting focus to making more standalone PC games, but my heart will always lie with flash games.
Funny story, Pico's School Reunion was supposed to be neatly wrapped up with a solid ending, but I spilled soda all over my laptop mere DAYS before Pico Day. There was a whole third act below the school in a subterranian lab. I've been thinking about finishing it for Pico Day 2016, but that might be pushing it. Not sure if anybody wants any more Pico point and click games. Pixel Day is coming up this January and I might have something for that. Even if it's just art.
At the risk of sounding too ambitious, I think 2016 is going to be a really swell year. I've been learning so much and I'm really excited to start something big and juicy. 2016 is the year to plant some seeds.